Cor Ex Machina

April 26, 2013

http://www.youtube.com/watch?v=MAN8Luc5emM

Cor Ex Machina was created during the 2013 Global Game Jam. The game was made in the Unity 3D engine and was awarded 2nd place in the Atlanta jam site. Here is our team page for that year’s jam where you can see more about the game and our team.

The basic idea of the game is that you were a tiny nano-bot circulating through the heart of a giant robot. You maneuver your bot around pushing and pulling the orbs, trying to guide them through the obstacles. If you wrangle enough of the orbs to the heart in time then the robot’s heart will beat once more.

You can play the game here. To play the game, move your mouse around to guide your nano-bot around the level. Pressing the left mouse button sends out a pulse that pushes all the orbs away, while holding right click pulls the orbs towards you. You have to balance the push and pull mechanic as you can only pulse so much before you must pull, and vice versa. You can use the size of the nano-bot as an indication of where you stand in the balance.